TL;DR, the rampant praise that Fallout New Vegas gets for skills checks to me is unjustified since high-level speech checks have such simple reasoning and terminals and lockpicking are hardly any different than very easy ones yet I'd need to invest 50 points to interact with "average ones".
Posting this because I have nowhere else to. Usually I don't feel strongly about any games I play except a few. Ghost of Tsushima, Red Dead Redemption 1, Dying Light, Metro Exodus and recently Fallout New Vegas. The former four have a special place in my heart for multiple reasons each of which are very positive. I enjoy Bethesda's formula in some of their games and specifically so in Skyrim's potential for character builds with mods. I decided that maybe I could give Fallout New Vegas a try given that its general reputation praises the frequency of skill specialization in dialogue and roleplaying ability.
While I do find the concept commendable, this system has me by the fucking throat. I'm still in the early game I believe. Just got to New Vegas and am roleplaying that my character believes he's not ready to face Benny as he doesn't have the disposable caps to get into the Strip. Previously I had gotten Boone to kill Manny because my character is very selfish and will kill almost anyone who's directly/indirectly responsible for what happened. So I frame him and go to speak to Boone to find out I need a fifty-five speech check to convince him of my choice. No problem, speech isn't my character's thing but I'll see what happens since I'm very close to leveling up and I have the magazine perk that gives me twenty more points. So I upgrade my speech to exactly fifty-five and return to him just to say "I deduced it with a simple process of elimination." At first I thought this was a fluke so I reload a save and bite the bullet since it doesn't make sense for my character to have companions anyway. Then I go to New Vegas and work for the Crimson Caravan and do Cass' quest. I check to see what her speech requirement is and all of them are really high level even for one of my main skills. So again I see what the checks are and those along with "average" terminals and locked containers/doors just set me over the edge.
Several of the skill checks I've come across are so high yet their results so simply achieved that I can predict similar phrasing before I even know my choices. I shouldn't need 55 points in speech to tell Boone I used "simple deduction" since Manny and Boone literally don't talk anymore because Manny is glad his wife disappeared. I shouldn't need 55 points to pay Cass 750 caps to sell her caravan nor should I need I 75 to challenge Cass to a drinking contest when it's already very apparent she's a prideful alcoholic. I shouldn't need 50 points to unlock an "average" door and I shouldn't need 65 points to tan golden gecko hides when they're no different from regular geckos. The frequency of these high barriers of entry is making it hard for me to play this game consistently. Do I have to min-max my characters that hard? I generally keep my primary skills 15 points above other ones and it's hardly paying off. So much time playing only to be stonewalled and felt like I have to start over since I feel like I never leveled my character properly. I'd appreciate an answer to my question though. Do I really need to min-max that hard to make my skills profitable in dialogue throughout the rest of the game?